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Unread 06-07-2011, 14:36
davidthefat davidthefat is offline
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AKA: David Yoon
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Re: What if Education was more like Video Games?

As previously mentioned, gaming is mostly built on reward systems. Whether it is new equipment, new levels, new skills or anything for that matter, it drives the player to pursue those goals. Unlike video games, where the rewards are very distinct and very incremental, the goals of education are very abstract. Whether it is college, a job, or even just the knowledge itself. They are either abstract or a very long term goal. A majority of highschoolers probably don't know what they want to do with their lives, which college to go to, what kind of job they want. If they do not have those goals set in mind, they really see no purpose in school. They go because "they have to". That is not what is going to motivate the students. Some find that motivation by competing with other students to get a higher grade or rank. That is admirable, but, as I stated before, it takes away from the true essence of education. Sure, I may have a romanticized ideal of education, but that, to me, is a better motivator. Some teachers try to incorporate some kind of reward system where it is stickers, extra credit, some kind of fake currency to "buy" prizes at the end of the month or anything like that. But I have noticed that while these may be good motivators, I see a deeper implication that I do not like. Some students get to the point that they become so obsessed for those extra points. I believe it promotes materialism. That is why I rebelled and refused to participate for those. I hurt myself in the process; the class was heavily based on participation and received a D in that class...

There really needs a better motivator for students, a better way to fuel their subconscious and give them a sense of purpose. Perhaps, give students more freedom and choices in class. I know I excel at those projects. I honestly feel proud of myself after completing those projects. Sure, I may feel proud when I get back a test and a 100% is on top of the page, but that pride is short lived. A project has more sentimental value. No one really cherishes their tests, but they cherish their projects forever. I still have my little stool I made in 8th grade in wood shop class. It is also evident in my choice of video games. My favorite games are the "sand box" games where you have the freedom to do anything e.g. The Elder Scroll Series, Gran Theft Auto. That is also the reason why this competition appealed to me; it has relatively few restrictions on design, while promoting safety.

I like how Dr. Richard Feynman puts it: "Physics is like sex: sure, it may give some practical results, but that's not why we do it." I believe that applies to education as well.
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Last edited by davidthefat : 06-07-2011 at 15:13.
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