Quote:
Originally posted by VanWEric
How did you texture that cow? I am a bit of a newb in animation, so please forgive my ignorance.
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Ok then... the cow mesh was a single piece of Meshsmooth NURMS, the horns, hoofs, udder; it's all one piece. I put a UVW Unwrap modifier on this, and left the default mapping coordinates it generated. I applied the textured cow material to that, and the applied a UVW XForm modifier to adjust it a bit, but there is a visible in seam in the render. I didn't use the new UVW Unwrap methods, as this was a quick job really ment for just that one render. To texture the horns and udder differently, you make a new material for each texture, put an edit mesh modifier on the mesh, select the polygons you want the different texture on (like the horns), and drag and drop it into the selection from the material editor.
When you have some time to kill, you can do the tutorial on Pg. 122-131 in the MAX 5 Tutorial book... That book is a great resourse if you want to learn MAX.
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I always use OpenGL... I decided that by opening a complex mesh and getting a feel for the framerate of either OpenGL or DirectX, and I thought OpenGL was faster