Quote:
Originally Posted by Chris is me
I'm saying the 1st's misstep is all the 4th alliance needed to win.
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Technically a couple of missteps. At least 1 per match and it takes two wins to advance.
The ubertube once on the net is only worth 6 points at best case scenario. There was a 10 point delta in that match. In reality, the #1 alliance was hurting the second that tube didn't hang in auto. Like chris said though, it is only minor errors that knock you out.
At Championship in 2007, I watched a tube dance on the rubber tip only to fall off and loose the match and thus the #8 alliance beat us in the #1 alliance. That #8 alliance then went on to win the whole thing.