This looks like an extension of [Jeff 801]'s method that supports arbitrary chain paths, and includes a bit of animation.
I'm not an expert at Inventor Studio, but I suspect the chain animation only work via the Studio environment; in the modeling environment, you would get the sprockets' turning linked (which you could do with the chain design accelerator), but the chain links wouldn't move with them. By ensuring that the sprocket teeth interface with the chain links appropriately, you could probably get a similar effect by turning on the contact solver, but if you try to run contact solver on an entire robot model, I suspect the responsiveness of your model would suffer greatly (as has been stated).
--Ryan
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