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Re: Wildstang LEDs
Quote:
Originally Posted by P.J.
Well, some teams used lights to show their human player what tube to throw out/feed next (503, 1503). So I would assume those would be counted as functional. So would lights that lit up when a tube was possessed (217, among others.) Although in all honesty I don't think that anyone would really call you on lights. It's a minor enough issue that does not cause any inherent danger, so I do not think that they would have to be disabled when the robot is.
My 2 cents
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I wouldn't take lights that can run when disabled as breaking the intent of the rule, which to me is intended to control safety and restrict teams to only move during match time. Even if the lights did turn on to indicate requested tube, the HP can't actually pickup that tube until teleop begins (unless they want a penalty...). Same with tube indication. Just because it tells you you have a tube (which at that point is an uber), you can't do anything about it.
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