Thread: 2012 Game?
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Unread 31-08-2011, 16:43
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Re: 2012 Game?

Quote:
Originally Posted by EricH View Post
A good game should be able to be explained in a short time to the point where it can be followed (preferably without the announcer--half the time, your remote audience isn't going to be seeing what he's looking at), but the awesomeness of the engineering and strategies will continually amaze competitors and unaffiliated spectators alike.
A successful game that will transform FIRST into the sport that it wants to be would be able to be followed and somewhat understood without any full detailed description at all.

2010: watch one match and you understand. soccer balling into the goal for 1 point, balls return to the center, hang at the end for 2 points.
2011: score uber tubes that are worth their own set of points but also double the tube in front of it, top row is worth most points and then bottom row is worth the least, FIRST logo (that shape thing that pops up every now and then) needs to be made to add more points to the score, smaller robots are launched up poles at the end.

see how much longer it took to explain? also the scoring needs to be able to be easily followed by the audience so that people who missed the initial explanation at the beginning of the broadcast can still pick up the game.

2010: ball scored = 1 point. hanging = 2 points. (and then 3 points for double hang off a bot but that rarely happened)
2011: 3 points for top, 2 for middle, 1 for low. FIRST logo double the entire row. uber tubes double the point value of tube on top of it (not to mention the double double of a logo with ubertubes under it) minibots are launched for between 30 and 10 points (big area of points).

Quote:
Originally Posted by roboticsgoof95 View Post
How hard was it to explain the last games such as logomotion? because i sure didnt have a hard time explaining it... i mean even when they showed it on the news paul didnt have a hard time explaining it to the public...
while paul didnt have a hard time explaining the game to the audience he also had to go more in depth during the matches, saying things like "oh that's a penalty" or "that minibot launched a bit too early" this adds a whole new aspect to understanding the game. the penalties. this all complicates the public understanding the game. A huge disadvantage that we have is that our game changes every year. Football, basketball, hockey, and baseball have (somewhat) consistent rules that stay the same every year. 2010 was a relatively penalty free game with a few simple penalties (except hitting tipped bots, hitting hangers, 2 defenders). again, easy to follow.

TL;DR
FIRST needs simple, easy to follow games that can be explained quickly but can also be understood by a passerby that doesn't hear a detailed explanation. simple scoring, few penalties, etc.
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