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Unread 10-09-2011, 19:47
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Tetraman Tetraman is offline
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AKA: Evan Raitt
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Re: FTC 2011-2012 Kickoff "Bowled Over!"

FRC games always contains discussions about how easy the game needs to be for onlookers and casual fans to understand, but FTC can get away with a massive list of scoring opportunities with a huge variance of points available based on simply the location of objects within field elements.

I love FTC game design. It's in some ways allowed to be more wild and out there because a smaller scale allows for more innovation to the design of the game all together. But it seems to get a little more crazy each year. Can there be one year where it's easy to see and understand what is truly going on during a match?

Quote:
Originally Posted by lemiant View Post
I'll go on record predicting that no one will ever create a valid stack taller than 2 crates.
I will say no higher than 3. However I expect teams won't need to stack more than two anyway:

1. Put a crate with one ball on a robot's lift mechanism.
2. Put a create with one ball on that crate.
3. Activate the lift mechanism and raise those crates a two or three feet in the air in the last 10 seconds of play.
4. Score height bonuses out to wazoo.
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."

Last edited by Tetraman : 10-09-2011 at 19:53.
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