FRC games always contains discussions about how easy the game needs to be for onlookers and casual fans to understand, but FTC can get away with a massive list of scoring opportunities with a huge variance of points available based on simply the location of objects within field elements.
I love FTC game design. It's in some ways allowed to be more wild and out there because a smaller scale allows for more innovation to the design of the game all together. But it seems to get a little more crazy each year. Can there be one year where it's easy to see and understand what is truly going on during a match?
Quote:
Originally Posted by lemiant
I'll go on record predicting that no one will ever create a valid stack taller than 2 crates.
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I will say no higher than 3. However I expect teams won't need to stack more than two anyway:
1. Put a crate with one ball on a robot's lift mechanism.
2. Put a create with one ball on that crate.
3. Activate the lift mechanism and raise those crates a two or three feet in the air in the last 10 seconds of play.
4. Score height bonuses out to wazoo.