Great feedback guys. This years looks like it will turn out very well.
Does anybody else feel like the Bowling Ball and Off-field goals are just distractions? I'd love to hear feedback on that.
Quote:
Originally Posted by Kpchem
While it isn't hard to score in the off-field goals, it could be difficult to locate the magnets in the balls. I say this based on my experience with the "magnet batons" last year in Get Over It!. They were worth 25 points last year as well, in a much lower scoring game, but I only saw a few teams even attempting to locate one. And those that did attempt to find them were rarely successful.
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While i agree it will still be a pain, the scenario is a bit different this year. Last year, there was 4 magnet batons and 96 normal batons (4%). This year, there are 12 magnet balls and 88 normal balls (12%). In no way is this a preponderance of magnet balls, but it can make a strong magnet strategy a bit more logical. Overall, i think teams should setup a magnet sensor and LED lights just for the heck of it, but not really ever worry about it. At the very least you could keep the other alliance from scoring the magnetic balls.
Quote:
Originally Posted by Chris is me
Can't you just put a crate on a scissor lift and lift it high in the air at the end of the match?
Too bad FTC doesn't have linear slides so you could build a massive forklift.
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For once, a scissor lift may actually seem like a reasonable facet of a robot
Quote:
Originally Posted by Tetraman
FRC games always contains discussions about how easy the game needs to be for onlookers and casual fans to understand, but FTC can get away with a massive list of scoring opportunities with a huge variance of points available based on simply the location of objects within field elements.
I love FTC game design. It's in some ways allowed to be more wild and out there because a smaller scale allows for more innovation to the design of the game all together. But it seems to get a little more crazy each year. Can there be one year where it's easy to see and understand what is truly going on during a match?
I will say no higher than 3. However I expect teams won't need to stack more than two anyway:
1. Put a crate with one ball on a robot's lift mechanism.
2. Put a create with one ball on that crate.
3. Activate the lift mechanism and raise those crates a two or three feet in the air in the last 10 seconds of play.
4. Score height bonuses out to wazoo.
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I agree 100%. Fantastic job of making the game this year, and the game rules are fantastic this year. Not many gaping holes in the rules, and the whole rule book was put together excellently. I love the table-of-contents-like page of penalties, points deducted, and location of the rule. Extremely convenient.
As for the stacking debate, i also agree with you 100%. Smarter in every way to posses the stacked crates, and then potentially lift.
-duke