Quote:
Originally Posted by PAR_WIG1350
The # of potential penalties is nothing compared to Logomotion.
|
So I guess Logomotion was hard to ref (too)? Did penalties that went unrecognized until after the match decide matches very often in Logomotion?
In Bowled Over, if you subtract the two Protected Areas and Home Zones from the field and add four large FTC robots and 12 un-stacked crates spread out over the rest of the field, almost 1/2 of the rest of the field area is already covered. Then add 100 racket balls which you also have to watch to make sure not more than 15 are "controlled."
It will certainly be fun to play, but the high level of interaction between robots and objects and the many potential penalties will make it hard to ref.