View Single Post
  #13   Spotlight this post!  
Unread 19-09-2011, 08:49
IKE's Avatar
IKE IKE is offline
Not so Custom User Title
AKA: Isaac Rife
no team (N/A)
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2003
Location: Michigan
Posts: 2,149
IKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond repute
Re: [DFTF] Drinking from the firehose...

Quote:
Originally Posted by Joe Johnson View Post
SO...

...let's try to keep the focus of THIS thread stuff that folks think I should have on my topic list that I didn't know to put on there (with a few, welcome back Dr Joe messages if you must ;-)
Effective Automode Practices: As you may have noticed casually, the autonomous period has had a lot of value in many recent games (2006, 2008 & 2011 were huge, and 2010 & 2009 were also very important). You may want a thread on designing for auton, effective testing and tuning strategies for controls development.
With some planning and strategic thinking and a few tricks, you can triple the tuning iterations in a given timeframe. I am sure you have background in these practices, but I am assuming you plan on assisting others to quench their thirst via the Fire Hose as well.

Stategic improvements to the "kitbot" chassis would also be a good thread. The "kitbot" didn't exist back in your day like it does today. Many years have only required small modifications in order to have a very potent solution. Teams striving to be top 5% will likely still use a custom solution, but for teams wanting to become top 10%... lightly modified kit-chassis frees up a ton of resources for manipulators and controls development.

Scouting 101, 201, and 501 Effective scouting for qualifying, pick-list, and advanced predictive capabilities.

Last edited by IKE : 19-09-2011 at 13:58. Reason: Added Scouting.
Reply With Quote