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Re: Other strategies for Logo Motion
A strategy we thought of, but never really ended up using, was to add a kicking mechanism that could punt tubes in front of it, similarly to kicking soccer balls in locomotion. It could very well be lightweight if needed.
Another one we thought of was an "unmovable" defensive robot. It would go between the opponent's towers, and adjust itself so the shifting gearbox could go to about 4 fps for maximum torque, and then block any incoming robots.
Yet another idea we thought of was to put an angled net on top of our robot, with a somewhat large plate beneath it. The plate would be connected to pneumatic pistons, and when the human player throws a tube, the net would catch it, and we could use the pistons to launch the tube off, like a herding robot.
A strategy we never really saw used, but was viable, was a robot with a fast roller claw, that would maneuver around the field, grab tubes, and use their roller claw to shoot them to their alliance. Sort of like a super herder, but the goal is to get a tube, turn towards its alliance, move forward a bit, launch the tube, and repeat. This method would be the fastest herding method if done correctly.
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