I have no idea, but I want to guess. There is a high possibility that the shape of the field has changed--pentagon?--(the game has already been designed, so don't bother me you grammar grinches

), but I seriously think it has remained the same. 2 vs 2 is once again the alliance/matchup structure, and opposing teams start on opposite sides of the field. The main challenge of the game requires robots to be fast and maneuverable, not beasts; it requires robot operators to be more skillful; it does not involve robots getting to an "endzone" at the end of a match, but rather an end position (think back to 2000); and it uses stationary "goals" in an attempt to disencourage boring push and shove, but has several items that can be grabbed from "worlds" and carried to a robot's "end position." A robot scores by doing something with big balls (think back to 2001), not sure what though. Tallying the score at the end of a match has become so easy its almost hard. Thats all I can think of right now. I feel like nostradamus--vague predictions, and all..
