View Single Post
  #49   Spotlight this post!  
Unread 03-10-2011, 14:05
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,727
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Match Scheduling Algorithm Competition

Interestingly enough, the quantity of combinatorials for match numbers are somewhat inflated since "order matters" -- i.e. with these algorithms {A,B,C} is not the same as {B,A,C}. Where it gets really interesting is that it takes more time and more memory to say "order doesn't matter", even with quick disjoint() calls, than it is to simply handle a huge list of team alliance combinations.

A really smart guy created some benchmarks for Huge Collections that take advantage of Java's bytecode optimizations when using a collection of interfaces instead of a collection of objects (less GC'ing):
Code https://github.com/HugeCollections/Collections
Benchmark http://vanillajava.blogspot.com/2011...llions-of.html

I will see if this next week brings me enough time to start a project, heh.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
Reply With Quote