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Re: 2012 Game?
Quote:
Originally Posted by Flak-Bait
(Breakaway) was a great spectator game not necessarily because of the lack of minibots, but for the lack of complication.
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I think that's the direction the GDC kind of wants to go from the hints they dropped earlier in the year right after Champs. Instead of finishing the current year game less than weeks before kickoff, they may or may not have games planned out years ahead, and something tells me part of this is due simplifying the game. I don't remember any exact quotes, but I remember reading something to that effect.
If you make the concept simple so that spectators (and by extension, new team members) can understand the game with one phrase (I distinctly remember saying "robot soccer" during the 2010 build season over 9000 times), but make the intricacies of the actual gameplay interesting, I believe that's the secret to a successful FRC game.
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Team Resume
562 "S.P.A.R.K." - Student Programmer 2008-2011, Field Coach 2011
3623 "Terror Bots" - Technical Mentor, Field Coach 2012 - Present
Volunteer Resume:
BattleCry@WPI 12, 13, 15, 16 - Queuing
BattleCry@WPI 14 - Field Reset
Granite State District Event 2014 - Team Queueing
NEFIRST District Championships '14,'15,'16 - Team Queuing
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