Quote:
Originally Posted by Tim Delles
Let's be honest... the other question is how reliable the information is. You can have all of the information you want, but, if it's incorrect it is completely useless.
Hence why I wouldn't count on anything like this for scouting.
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To add to that, it's all quantitative data, which discounts factors such as robot breakdown and technical malfunctions (not necessarily because of the team itself), as well as team v alliance performance. That isn't to say I don't like the idea - it sounds great, but for good scouting it seems relatively limited imho.
With regards to reliable data, perhaps you could have a verification system. The way I imagine it is that you'd have something like a "data queue", where all data first sent in is not immediately uploaded to the database, but to a tmp database, and then if two teams submit the same data for a match, the data is then uploaded.