Quote:
Originally Posted by SuperNerd256
Ok, thanks! We were mixing different wheels and drive trains at yesterday's meeting, and this seemed like a combination we yet to have seen. Our vision was a car-like robot that could swerve around corners and the straighten its wheels and move sideways. Just something for the off season.
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Sometimes there is a reason you haven't seen something done.
Consider looking to 2008, several interesting drive systems came out of teams that year. Of particular interest to you might be 65's ackerman and the 'twitch' drive system. (CDM search the tag 'twitch' and you should find it)
Part of my objection to a system such as you described would be complexity of code for little benefit. When mecanum wheels are fixed you already have 3 controllable degrees of freedom. Their behavior is very well known (thanks, in no small part, to Ether). The issue is that once you start rotating the wheels you add significant complexity into the calculations while not adding any real value (You don't gain additional DoF and, it could be argued, you actually lose capability due to additional weight and use of an additional motor).