Quote:
Originally Posted by CalTran
Bwahaha that part at ~28secs makes me laugh. The height factoring in is going to play a role I feel. And looks like to keep with the game we're going to have to go ahead and buy a Kinects and start messing around with it.
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Coming from a mechanical background and not a programming one, I wonder whether scaling the heights will solve the height issues. In other words, you can set it such that when the a button is pressed (this can be a physical button, such as a joystick button or something on the Classmate DI dashboard), the Kinect will calibrate the highest hight of the hand as the top of the mast. To be clear, create a calibration system that registers the height of the hands at any given time the button is pressed to be the highest point on the mast.
1515 did this, while not to interface with a Kinect, in the 2011 season. Each time our robot's mast hit the base-pan, thus triggering a vex limit switch, the position was registered as 0. I can put you in contact with our programmers (Java) if you're interested in more detailed information.
Nonetheless, it looks and works fantastic. I am really impressed by the consistency in the Kinect's interpretation of joint positioning. Great job.