Quote:
Originally Posted by Sconrad
...I am spurting out secondhand information...
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I think your information has probably been mangled in the retelling at some point. Much of what you've been saying has obvious errors in terminology, so it's possible that when you say "nested loops" or "compile time" you don't mean the same thing most of us understand by those words. It seems likely to me that your team's programmers were talking about long-running loops in the Teleop VI causing control lag or watchdog errors, and you simply misunderstood.