View Single Post
  #19   Spotlight this post!  
Unread 22-10-2011, 07:23
Ninja_Bait's Avatar
Ninja_Bait Ninja_Bait is offline
Former Prez of Making Things Go
AKA: Jake Potter
FRC #0694 (StuyPulse)
Team Role: Alumni
 
Join Date: Apr 2010
Rookie Year: 2008
Location: New York
Posts: 650
Ninja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond repute
Re: Most Effective Scoring Design?

Quote:
Originally Posted by Nick Lawrence View Post
Also, in the above photo that does not exist, what is that one judge in the background doing?

-Nick
Laughing at you trying to drive on two bent wheels.



But on the topic of driver vs. machine, I think there are designs that lend themselves to easier driver control.

Driver skill was most important in the midfield play where you had to switch between offense and defense while grabbing useful tubes from the clusterf*** (pardon my french) of robots, tubes and inane boundaries. Arm and elevator alike faced similar problems.

Machine was most important in actually scoring. A long arm like 694's (I think we were dangerously close to or actually out of the perimeter dimensions of 84") was unwieldy, wobbly and hard to hang with. Elevators had the advantage of being able to line up parallel to the axes of the field, especially with swerve or Swiss drive. See 177's auton. The robot lined up its tube horizontally and vertically and smashed themselves face first into the rack. And hung tubes like that. And it didn't take a good driver at all.

Ergo, elevators always win. (It's a point of personal contention; I pushed elevators early on, and I got shut down by the arm camp)
__________________
You can't fix something that isn't broken... but you can always break things that aren't fixed!


Last edited by Ninja_Bait : 22-10-2011 at 07:39.