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Re: Check lists and debuging lists needed
Always debug moving from mechanics to code.
For example, if you have a limping drivetrain, you check the wheels, then the chain, then the gearbox, then the motors, then the encoders, then the victors, then the power distribution board, then the digital sidecar, then the cRIO, and lastly the code.
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You can't fix something that isn't broken... but you can always break things that aren't fixed!
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