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Re: 2012 Game Hint
Water Game thread?
If we use Water, make it the game element rather than a mere obsticle. Have us scoop water and carry it to a different location and dump it. Or have differently filled water jugs - some full, others half, some 1/4th. Obviously your robot will need more strength to lift the heavy water-filled jugs. Outside the box thinking will be the key to an eventual game where water is a possibility.
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
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