View Single Post
  #4   Spotlight this post!  
Unread 14-11-2011, 21:34
apalrd's Avatar
apalrd apalrd is offline
More Torque!
AKA: Andrew Palardy (Most people call me Palardy)
VRC #3333
Team Role: College Student
 
Join Date: Mar 2009
Rookie Year: 2009
Location: Auburn Hills, MI
Posts: 1,347
apalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond reputeapalrd has a reputation beyond repute
Re: Visual Studios / C Language / WindRiver

When the software in the kit comes out (sorry, I can't send it to you now, it's still in beta test), you will see exactly what I am talking about, and it will do it for you.

The Kinect software currently in beta test grabs data from the Kinect (specifically the angles of various arm joints) and bundles them as a pair of virtual joysticks, which are sent to the robot. You can modify the C# code to handle the mapping differently, and use the existing fields to send your own data.

It also sends the raw skeletal data (20 3d points) to the robot.

The robot software (language-independent) has access to this data in a very easy way.
__________________
Kettering University - Computer Engineering
Kettering Motorsports
Williams International - Commercial Engines - Controls and Accessories
FRC 33 - The Killer Bees - 2009-2012 Student, 2013-2014 Advisor
VEX IQ 3333 - The Bumble Bees - 2014+ Mentor

"Sometimes, the elegant implementation is a function. Not a method. Not a class. Not a framework. Just a function." ~ John Carmack