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Re: 2012 Game?
How about a game that uses a floor? You can drive on it with wheels, and move things on top of a floor. Floors are perfect for adding tape lines on, so you can formulate zones and boundries. The other nice thing about floors is that their surface may be altered in color very easily.
I think the GDC should look into floors as an interesting game element.
[/sillyness]
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
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