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Unread 21-11-2011, 10:13
Andrew Schreiber Andrew Schreiber is offline
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Re: Simplicity Vs. Complexity

In the startup community there is something known as a minimal viable product. You should start by identifying what the minimal viable product for the game is. For Logomotion it was to be able to move and pickup a tube from either the player station OR the ground and to deploy a minibot.

Build an MVP then focus on making it a more viable product and building it out.
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