View Single Post
  #13   Spotlight this post!  
Unread 21-11-2011, 15:19
Ninja_Bait's Avatar
Ninja_Bait Ninja_Bait is offline
Former Prez of Making Things Go
AKA: Jake Potter
FRC #0694 (StuyPulse)
Team Role: Alumni
 
Join Date: Apr 2010
Rookie Year: 2008
Location: New York
Posts: 650
Ninja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond reputeNinja_Bait has a reputation beyond repute
Re: Simplicity Vs. Complexity

Quote:
Originally Posted by Nemo View Post
Does it count as complexity if you incorporate a large number of nuanced design choices into each mechanism? It seems like the powerhouses do that, irrespective of the number of moving parts they decide to use.
No, that counts as "doing it right." Whether a design is complex or simple is irrelevant when you consider the quality of the design instead. Was it well thought-out? Do things fit right? Or is it riddled with holes and filing marks from constant trial-and-error?

The truth is, simple is always easier to "do right." That's why more teams build a mecanum drivetrain instead of a swerve. Is simple always better than complex? It depends on the applications.
__________________
You can't fix something that isn't broken... but you can always break things that aren't fixed!

Reply With Quote