Quote:
Originally Posted by jdunston94
all of you have been focusing on the really technical side. at first glance ANCHOR stuck out in my head. i'm sure that some people have thought that this year is the 100th anniversary of the sinking of the titanic.... now how perfect would that be?
|
The water game strikes again! First off, there are a few ideas floating around that work with this Titanic theme. Regolith is an iceberg-like surface. Bill's throwing around loaded sentences about stormy weather. A sloped field would be like the tilted and sinking Titanic. But the question remains, why make a game about a failure in design that killed hundreds of people?
I think we should focus more on the technical aspects anyway. Let's imagine for a minute that there is a hidden message in the list. They wouldn't order parts specifically for their secret message, so they would have had to do what you just did, which is go out on a limb and see if there was anything that could have a double meaning on the list. Except that it's such a stretch that you could do it for any item on this list! Example:
Quote:
|
"SIGNAL light" means our robot has to do semaphore! "STACK light" means that we will have to stack things! "stack LIGHT" means that they will be lightweight!" "PHOTOreceptor" means the robot has to use a camera to read the semaphore! "limit SWITCH" means that we will switch alliances mid-match! "LIMIT switch" means that there will be a time limit on the match!
|
This a road we should not travel down.