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Re: First Official 2012 Game Hint
Has anyone else noticed the correlation between the numbers for very high speed counter, and the photoelectric switches? The difference is two. I think that this might be where a minibot would come in, if anywhere. Minibots could be faster than normal robots (STEVE!) and with the possibility of six minibots breaking a beam, perhaps several times in a row, the speed on the counter may be necessary. (2)
That, or there might be no minibot, and the robots may have to manipulate several small things into a hopper (ping pong balls? No, too easy to find for FRC, especially near the start of the spring semester for most colleges(tennis balls in the middle of winter are a completely different story, however.)), breaking the beam several times in rapid succession, especially if a team has a hopper that can hold several items at once. A photoelectric sensor would also be required in this case, as a limit switch might not have time to reset, or may not even be able to trigger if the items are too lightweight. (1)
Or, a combination of the two: the robot might have to manipulate a swarm of minibots into a hopper, and they all fly over to a limit switch in the back of the hopper. Your score is reduced based on how many minibots you use. (3)
Of course, the sensors might also be able to detect if the water is overflowing from the game field. (4)
In conclusion, obviously it's a water game.
Kidding. The numbers after each paragraph denotes my perceived likelihood of each event happening, the lower, the more likely.
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