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3ds Max, Maya, or something else?
I am a part of the Griffins 1884 robotics team, and we have always used 3ds Max for our animations. Recently, we have wondered if it would be better to switch to Maya (we have access to both). Is there any true advantage of one over the other? I have heard that Max is more suited for games and architechture, and Maya for film, but we are still not sure if it would be worth the switch.
What have been your personal experiences with the programs, and if you have used both, are there any advantages that would benefit in the making of the animation?
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