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Re: Team organization issues and Build Season Schedule
I think my team is more underestimating the amount of time it takes to create a definite strategy, and i don't know if they understand that the design criteria do come straight from it.
I'm going to use Logomotion in my example of a game plan. I would first read the rules of the game, then make a chart that shows what makes you gain and lose points. From that chart, i would discuss the best way to gain points. THen we would look at how that would work on a model of the field. So for instance, with last year's game, We list the penalties and scoring ways. Then we talk about scoring on the top being the most productive, and then we look at having human players toss tubes vs handing them off to us. From there, we have a game plan of
- Pick up logos
- score on the highest pegs
- be able to pick up from the ground
- be able to pick up from feeder station
And based on that, we can start to say the robot has to be fast to get the tubes, Has to be able to pick tubes from the ground and carry them to the top pegs, Be accurate with the placement of the tube, Be simple, fast, and accurate in its execution, etc. In my opinion, all of this takes longer than 3 hours to do, especially if we make sure we all know the rules and do the chart for scoring and weigh the pros and cons of different ways of scoring. This also leads directly into the design, where we come up with criteria based on our model field and simulating the running of this strategy, which leads to robot concepts, and prototyping.
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Team 1002: 2008-2012
Team 1648: 2012-2016
Georgia Tech Class of 2016
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