Quote:
Originally Posted by Ether
In that case, I will answer your question with a question: is a swerve with that driver interface "so hard to drive" ?
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Thanks so much for that link! That is half the problem I was trying to figure out. The other half will be the reverse of that where given the wheel angles and speeds, what is the current x, y and rotational (i.e. angular) velocities.
For now let's ditch the tank steering 2 joysticks except to say that it can be done. I think FWD and RCW can be on one joystick where left and right perform the rotation (I believe this is called arcade drive)... Just this much is what we had this season on a WCD, and it felt intuitive (we played defense). Now add to this some strafe buttons (and not another axis). I think for me personally I'd like this because this is similar to how games like ut2004, quake etc... work. Except they use a mouse for the orientation. The strafe buttons work where they inject more strafe the longer they are held down, and then release it in the same manner. This way if the driver doesn't want to do it... it is easy to focus on the basics.
One good way to really answer this question is to create a simulation and give it to a real student driver and let him decide if it is easy or not. I *hope* to do this... next summer.
