Quote:
Originally Posted by Taylor
But then the strafe would be digital, not analog. Not saying this is good or bad; it's just something to be considered.
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That all depends on how you look at it... It is possible to swap out a button control on functionality that uses an analog intensity parameter. The idea is that the button starts digital, but then transforms to analog given the amount of time it is held down. I hope that makes sense.... it is like taking the joystick and moving it from zero to full intensity in a given amount of time.
The most important point of this is that if designed right it is easy to swap buttons with axis controls with minimal code change... or overhead. This is why I love c++.
