Thread: WCD vs. Swerve
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Unread 20-12-2011, 18:18
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AKA: James Killian
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Re: WCD vs. Swerve

Quote:
Originally Posted by Ether View Post
Why do you want to do this?
"Originally Posted by JamesTerm
The other half will be the reverse of that where given the wheel angles and speeds, what is the current x, y and rotational (i.e. angular) velocities.
"

For 2 reasons... one is to render the images position on our simulation. I use text graphics on OSG (open scene graph). The other reason is for autonomous where if I can interpolate the position on a 2D field I can calculate the desired velocity and orientation to hit a target.

I have achieved these tasks with WCD, but I have not yet confirmed angular motion (logomotion did not require that). I am still researching this, but I believe I can have accurate angular turns if I have reliable encoder readings of distance. Anyhow... none of this matters if we switch to swerve.
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