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Re: 2012 Game?
Two goals - one on each alliance wall. Four loading stations - one in each corner. Three zones, horizontally across the field (blue side, middle, red side). Two robots in each zone - one red, one blue. Multiple smallish scoring objects - amount and size don't really matter, as long as there are lots and they're no bigger than a basketball and no smaller than a marble.
Once the game begins, the robots cannot go outside their zones. The scoring objects must go from the loading stations to the goals on the opposite side of the field, and each robot on the alliance must touch the scoring object for it to count.
Human players' roles similar to Aim High - they capture the scored objects and reintroduce them to the field through the loading stations.
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Hi!
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