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Re: Official Rebound Rumble Thread
I LOVE it.
1) The Manual is clean, precise, and relatively easy. Some of the definitions are a little hard to find, and there are a few typos, but I can live with that until Update #1 fixes the typos. The "Find" feature will be very useful for a week or so...
2) Scoring is simple, cooperation is encouraged, and the safe zones are obvious (well... mostly--the key could be a little tricky to see in the lights).
3) The KOP Checklist indicates 3 game pieces per KOP--AM is selling them for $7 a pop, and they're in FIRST Choice.
4) Lots o' motors, including VEX motors. And the Van Door Motor returns (awesome motor for low-speed applications, if you were wondering).
5) The scoring seems to be pretty well balanced between the bridges and the hoops.
6) It's a combination of Aim High (2006), Breakaway (2010), and Diabolical Dynamics (2001): The shooting of Aim High, the possession rules of Breakaway (with 3 instead of 1 in possession/control), and the balancing/teamwork of Diabolical Dynamics, which was the best part of that whole game.
I think it'll be a really good year. Now, to build a robot...
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk

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