View Single Post
  #8   Spotlight this post!  
Unread 13-12-2001, 23:36
Unsung FIRST Hero
Nate Smith Nate Smith is offline
FRC Key Volunteer Trainer
AKA: CrazyNate
no team
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Old Town, Maine
Posts: 1,029
Nate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to beholdNate Smith is a splendid one to behold
Send a message via AIM to Nate Smith Send a message via Yahoo to Nate Smith
Quote:
Originally posted by NaiLZ

Real-Time rendering can be done with any graphics card it just depends on what is being rendered. The GeForce Quadro DCC+ can render in 3dsmax real-time(30fps) or close to.
While more and more video cards(just about any one any more I believe) have some sort of 3D hardware acceleration, remember, there are two types of rendering going on when you're working with 3DSMAX. First, the real-time "preview" rendering, where 3dsMAX is showing you the objects you've created. Then, there is the "video post" rendering, which takes all the objects, applies the final textures, applies environment effects, etc. Without some special video card drivers that will work with 3DSMAX to copy an animation frame from video memory to 3dsMAX's "virtual frame buffer" for writing to disk, you could have all the video card power you wanted, and when it came time for the final render, it wouldn't do anything. Based on the experience I've had with 3dsMAX(just the older versions, unfortunately), your final render time is more a function of your processing power and system memory than of your video card and video memory.
__________________
Nate Smith
nsmith@smythsoft.com
12 seasons, 4 teams, and more time logged behind the scorekeeper's table than I care to remember...
returning for 2011? only time will tell...