Quote:
Originally Posted by Wing
I would steer a bit away from 2006 mechanisms. Those mechanisms had a maximum muzle velocity, and they shot through a hole in the wall, not a hoop with a backboard.
The concept seems fine, but those designs need major mods to make them work with this game.
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We're looking into programming the Kinect to help control an aim-able barrel, depending on distance from the hoop and which hoop we're aiming for.