Quote:
Originally Posted by mikegrundvig
I think this is the case for shorter shots. I'm not so sure for longer shots due to the light weight of the ball.
I appreciate the input but I actually disagree agree with this suggestion. I know that drag, magnus effect, etc. all have a real world impact. I am unsure if it's significant enough to cause a noticeable impact in practice. I think it would be better to start with the math being as accurate as it can be first rather than over-simplify and be left guessing where the inconsistency came from if it does matter. It's quite easy to compare the complicated math solution against the simple math solution for a sanity check. It's extremely hard to dial in accuracy from an inaccurate starting point while it's quite easy to take something super accurate and make it less so.
Now with that said, this is likely beyond my math/physics skill so it could very easily all become a moot point in the end
-Mike
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Well, being only a sophomore in High School, I must first applaud you for attempting the math involved in this. With my current skill level, I would never be able to calculate stuff like this. Being on a robotics team, I will secondly tell you that you can skip a lot of long, confusing math by making a prototype. While the math still exists, it's sometimes easier to mock up something and just change it little by little until it's perfect.
Hope this helps, and whatever path you choose for this game, I wish you the best!
