Quote:
Originally Posted by Madison
Am I missing something? Close matches between teams vying for high seeds -- the people most likely to succeed at the task -- disincentivize attempting it because a win with no coopertition bonus (+2 QP gain on your opponent) is better than a loss with a coopertition bonus (-2 QP gain on your opponent).
|
Assuming the other four robots are capable of balancing on their bridges, there's no downside to attempting the Coopertition Bridge that I can see.
If you win without the bonus, the delta is +2 QP over the opposing alliance. (You get 2, they get 0.)
If you win with the bonus, the delta is +2 QP over the opposing alliance. (You get 4, they get 2.)
If you lose without the bonus, the delta is -2 QP over the opposing alliance. (They get 2, you get 0.)
If you lose with the bonus, the delta is -2 QP over the opposing alliance. (They get 4, you get 2.)
With the bonus, you are both +2 over All Those Other Teams Not In That Match.
Put your top two balancers on getting your alliance bridge balanced, let the third get Coopertition. Done.