View Single Post
  #10   Spotlight this post!  
Unread 09-01-2012, 13:29
Michael Hill's Avatar
Michael Hill Michael Hill is offline
Registered User
FRC #3138 (Innovators Robotics)
Team Role: Mentor
 
Join Date: Jul 2004
Rookie Year: 2003
Location: Dayton, OH
Posts: 1,570
Michael Hill has a reputation beyond reputeMichael Hill has a reputation beyond reputeMichael Hill has a reputation beyond reputeMichael Hill has a reputation beyond reputeMichael Hill has a reputation beyond reputeMichael Hill has a reputation beyond reputeMichael Hill has a reputation beyond reputeMichael Hill has a reputation beyond reputeMichael Hill has a reputation beyond reputeMichael Hill has a reputation beyond reputeMichael Hill has a reputation beyond repute
Re: Drag coefficient of 2012 Game Piece

Quote:
Originally Posted by Ian Curtis View Post
I knew someone would bring up the drag crisis, that's what I get for keeping it simple I suppose...

To remain at the low spot requires pretty spectacular attention to surface roughness. We tunnel tested several models as part of one of my aero labs, and indistinguishable (by fingers) differences in surface roughness will knock you out of the crisis. Seeing as these are low quality foam balls produced in the thousands by robots, I don't think there is much to worry about.

(Where did that chart come from? I've never seen Cd v. Re with how the drag crisis moves as a function of roughness before, that's a nice chart!)
The chart is in A Brief Introduction to Fluid Mechanics. I'm really not sure if drag is entirely predictable just because robots may rough them up a bit. Unfortunately, drag might be a real issue too. At 5 m/s, the drag force is right at around 1 N (and weight is 3.1 N). That's pretty non-negligible.