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Re: Bump or bridge?
Go run game simulations and remember the lesson of Breakaway. You are maximally efficient at scoring when you reduce time spent traveling to a minimum. It seems to me like many people on CD are vastly overestimating the number of times a given robot will need to cross the field to be effective. Go look at the name of the game...
Basically, we think that there will be next to no bridge traffic among alliances that are good at playing Rebound Rumble. Designing a robot to cross the bump adds additional design constraints for both your intake and your drive, and saves you... not that much time. The decision you have to make is whether or not the fairly small amount of extra time is worth designing an intake and drive to cross the bump.
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