Quote:
Originally Posted by Steven Sigley
Big strategy = ball control.
Your inbounders hold their 2 balls each, your robots hold their 3 balls each, and suddenly the opposing alliance is ball starved to only 3.
you keep one robot right in the alley to shoot back across the court whenever an extra ball is scored and an inbounder has to let one go.
Thus each time the opposing alliance scores they have to drive all the way across the court to get the ball again.
Balance for bonus points and the win assuming your opponents cant.
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Weaknesses in this strategy:
1> when your opponent scores you also are assessed a foul because you now have a ball in the corral that none of your inbounders can
immediatly take (they each have 2)(and even if 1 of the inbounders enters a ball onto the field they will be out of position to immediately take a ball from the corral).
2> The recieveing robot is in your opponants alley, and if contacted (regardless of who initiates the contact) will incur a foul.
3> you assume your opponant cannot balance ... I'd not make that assumption.