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Unread 10-01-2012, 00:01
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AKA: Samuel Lijin
FRC #0694 (StuyPulse)
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Re: Ball Trajectory Planning

I made this for my team (you need GeoGebra to run it), which basically simulates projectile motion of the ball (ignoring all other factors). You can drag around V to shift the muzzle velocity and firing angle, as well as Height and Backboard to modify distances. Everything is considered relative to the point of release. There are obvious problems with it, but it does provide a nice model for the basic concepts here.
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