Quote:
Originally Posted by shuhao
Using the viscosity of the air, I'm able to estimate the resistive force on the sphere (since it is a sphere, it makes this calculation much simpler instead of using the drag calculations.. which is okay, but i just prefer this one).. at 10m/s you will encounter significant drag.
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But, it's NOT a sphere. The little bumps? They change the boundary layer behavior and aerodynamic effects.
This both increases the effective diameter of the ball and changes every other aerodynamic factor. The bumps will act to actually REDUCE overall drag by reducing pressure drag significantly; but it increases skin friction drag which increases the affect of most aerodynamic forces, including magnus effects. (same way that the little holes in a golf ball work... increase range, make it harder to remain accurate).
Just saying... if you want to be ultra accurate, you're forgetting some stuff.
And to anybody that thinks it won't end up coming down to testing and evaluation... well... good luck with that. Most of these simple equations are made with some extreme aerodynamic simplifications that will introduce an error of 10-25% in your calculations anyways.
Drag WILL be important. Magnus effect MIGHT be (depends on your launching mechanism). Being able to adjust your scaling factors (you should definitely have these) on the fly, mid-match, will probably be a nice thing to have.
I'd give you the math... but you either wouldn't understand it, or already know it.