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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)
I agree with Katie and many others here, but simply put the rules allow for a significant amount of defense and that's what you're going to see, period. IMHO I see three type of teams that become defensive oriented:
1. a team that builds and develops strategy that way from the start
2. a team that runs out of time during build and never gets to the manipulator time-wise (no matter how much "help" there is in the community, the resources (time, human, etc) just aren't there to build and test it)
3. a team that shows up at an event and the manipulator just doesn't work well (design flaws, bit off more than they could chew, etc), so they "turn into" a defensive team during the event.
In my mind, until all of those factors can be addressed in both game design and in team development/planning BEFORE kickoff, you're going to get what you're going to get.
Will a thread like this sway a few? Sure. Do I like the concept presented here? You bet. I just don't think that it's going to make a significant enough difference to address Katie's (and others) concerns.
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technology, innovation, and invention without a social conscience will only allow us to destroy ourselves in more creative ways
Last edited by Rich Kressly : 14-02-2012 at 22:24.
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