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Re: Here is a team schedule for FRC
This is my first year competing in FIRST so please consider that when I say this. From what I have gathered from working on other projects you will always reach a point where having everything so detailed will actually slow down the process then speed it up. I personally find that very specific time constants are a negative thing when being creative. I am not sure if you guys have reached that point.
I think another thing for me to consider and others is, how big your team is. Our team is about 17 people, and I personally think that we lack a solid plan of when things need to get done, but we have not set out a solid strategy or design ether. The amount of people effects the amount of detail because if you have 30 people to work with its harder to just get together and discuss over a table and there is a higher chance that people won't work if they don't have a set job for them. When it is something like 5 people you can always just talk in your little group and figure things out quickly, together, and make on the fly decisions (with in reason).
That's just my 2 cents, I still have lots to learn!
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