Quote:
Originally Posted by jm2713
There isn't any room for interpretation. 1) only inbounders can handle balls 2) Inbounders can hold 2 balls max 3) Inbounders must remove balls from the corral immediately. #3 requires that the inbounder get rid of any balls s/he is holding so they s/he can "immediately" remove more balls from the corral. The only hoarding that can occur is if there are no balls in the corral the inbounder may hang on to two balls. There are only two innbounders in the game so the maximum number of balls that can bo hoarded by inbounders is four.
Although as others have said, if the inbounder inbounds balls such that they remain in the alley and your alliance never retrieves them, they are essentially out of play.
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1-3 are correct. The implication of 3 is incorrect. You can be holding one ball and still be able to pickup another, i.e. you do not need to get rid of "any balls you are holding" if you are capable of noticing when a robot is going to score in time to get rid of an equal number of balls. If one ball is entering, the "Corral" Inbounder may be holding 1 ball.
A good set of Inbounders will know when balls are coming. You do have decent lead time considering you know when shots are coming, and may shots, especially rebounds, we be
a little slow getting into the corral. It's not easy, but it's entirely plausible to have the "Inbound Slot" Inbounder push balls out and and recieve "Corral" (and potentially "Middle") Inbounder's ball's just before new ones enters the Corral. Thus, good Alliances can essentially hoard up to 6 (though more safely 5). There will be Inbounders trained enough and alliances coordinated enough to do this.
Also, if there's no Alliance robot guarding the alley, Inbounded balls are completely in play to both Alliances.