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Well.. to clarify Sunny's explanation a little...
To do it in 3dsmax you first render each angle independently into 3 avis. Then create a new scene in 3dsmax and create 3 planes. Each plane should take up 1/3 the screen. In the materials editor, you can map avis to the diffuse map just like you can with regular images. Map a different avi to each plane and you are done.
Of course it would be much easier in premier.
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