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Unread 12-01-2012, 18:47
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Dave McLaughlin Dave McLaughlin is offline
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Re: What is your cooperition bridge plan?

Quote:
Originally Posted by EricLeifermann View Post
I understand that and your right to a degree, but you are 1 robot on a field of 6 there is only so much YOU can do. You can't force the other 2 robots on your alliance or the other 3 robots on the other alliance to do what you want.

Now I am not saying that the extra 2 or 1 point(s) depending on it being balanced or not isn't very important and that teams should just forget it or not try, it be stupid not to.

But at the same time if every match has a balanced coopertition bridge then the rankings are going to be the same if every match didn't have a balanced bridge.

Its a good strategy to know if the coopertition bridge is a valid option in EACH match, as Madison said its not always going to advantages to do it.
The fact that I cannot control every aspect of the game to ensure that I rank as high as possible is the most frustrating part of the coopetition bridge and ranking system. If the best robots tend to not rank in the top 8 because less capable teams will not cooperate with them then the ranking system itself is flawed.

If my team is winning a match by a significant margin and we get on the coopetition bridge and tip it for the other alliance and they refuse to even attempt to drive on I have done everything in my power to try and cooperate to assist BOTH alliances in getting more qualification points. I tried to cooperate, I should receive some merit for that as I can not control the other alliance screwing me for spite or for ranking reasons.

This is just like 2010 where it was not always in your best interest to try and win the match.

So, back to the original argument, the coopetition bridge is key for those who want to do well in elims as it is worth the equivalent of winning a match. Good teams will get picked, but a great team as #1 seed will get the second best team, and the only way to be number #1 seed is to use that stinking bridge.

Last edited by Dave McLaughlin : 12-01-2012 at 18:55.