Quote:
Originally Posted by Nuttyman54
I can't speak for Paul, but I believe he's talking about pre-match strategy. Before the match, there is no reason not to go for the coopertition bridge unless you don't have 3 robots that are physically capable of getting on a ramp. His other case would be an alliance has 3 functional, able robots and purposely decides during the match not to go for the coopertition bridge. In both cases, the only purpose that it serves is for the opposing alliance to take a QP hit in order to deny the Thunderchickens QP.
The situation you are describing is the same as I mentioned, where you have a choice between going for a win or going for a loss with coopertition, due to a dead or otherwise incapable alliance partner(s). I hope that Paul would not blacklist a team that makes such a decision.
|
Pre-match I would always plan on balancing the co-op bridge. I'd also let my opponent know what we'll do if one of my alliance robots dies (balance my alliance bridge), and that I would (probably) expect them to do the same (with no hard feelings).
Pauls post seemed a bit too ... absolute ... for my tastes. I meant no disrespect.