Quote:
Originally Posted by Siri
Low CG is definitely always something for which to aim. (Unless the GDC ever forgets to specify the height dimension as being perpendicular to the floor.  ) However, I can't claim it's necessarily easy to achieve. It definitely can be if you have a non-existent scoring mechanism, an exceedingly light/low shooter, or Andy Baker. Us tall shooters will being paying very, very close attention to it.
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The height, length and width are relative. I learned that during our rookie season in 2008. Bomb Squad showed up with a robot that started the match in one orientation but drove around in another. I quickly learned that day what it means to think outside the box. I still think this is the most genious robot I have seen in person.
http://www.youtube.com/watch?v=bI_2UMEUbNw"]
http://www.youtube.com/watch?v=bI_2UMEUbNw